The game was recommended to me by my dear friend Gianluca.
Perhaps one of the best I've tried on itch in recent years.
I love the concept of Death, in my opinion it's a point to focus on for future acts, I'm not a big fan of platformers, I appreciated the combat, the mechanics, the telekinesis and the parry of enemy shots much more.
The construction of the levels as well as the style immediately captured me.
It would be interesting to develop a more advanced combat system with different combos and additional abilities, but it's still an excellent job.
This is the best DADIU game I've ever played, the music is great and very fitting, and the voice acting impeccable, how the hell did you manage to get the SLY COOPER, to voice this!.. Also, loving the toon shaded gory artstyle that this game has.
Personally would have liked to see a better guaging system of how far you are vs what you're still missing. Similiar to what you see in similar games of the genre, Spyro, Astrobot etc. But that's just a slight nitpick. This game feels really well polished, I am amazed, and absolutly hope you guys continue working together, either on this, or something else!
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The game was recommended to me by my dear friend Gianluca.
Perhaps one of the best I've tried on itch in recent years.
I love the concept of Death, in my opinion it's a point to focus on for future acts, I'm not a big fan of platformers, I appreciated the combat, the mechanics, the telekinesis and the parry of enemy shots much more.
The construction of the levels as well as the style immediately captured me.
It would be interesting to develop a more advanced combat system with different combos and additional abilities, but it's still an excellent job.
Well done guys, keep it up!
This is the best DADIU game I've ever played, the music is great and very fitting, and the voice acting impeccable, how the hell did you manage to get the SLY COOPER, to voice this!.. Also, loving the toon shaded gory artstyle that this game has.
Personally would have liked to see a better guaging system of how far you are vs what you're still missing. Similiar to what you see in similar games of the genre, Spyro, Astrobot etc. But that's just a slight nitpick.
This game feels really well polished, I am amazed, and absolutly hope you guys continue working together, either on this, or something else!
Love the writing and the voice acting! Also always love a good grappling mechanic.
Great artstyle, banging music and fun grappling hook mechanic - nice job!